Skye
NNormal
•Created by Skye on 9/9/2024 in #🤝ask-a-question
RequestingRoom
Yeah, I'm not sure why it's happening myself... I'll let you know if I figure it out.
15 replies
NNormal
•Created by Skye on 9/9/2024 in #🤝ask-a-question
RequestingRoom
Ah, good question! Yes, they do, all Update() calls appear to stop.
15 replies
NNormal
•Created by Skye on 9/9/2024 in #🤝ask-a-question
RequestingRoom
@Max Sure! It's an issue within Recognissimo, which we use for speech:
NullReferenceException: Object reference not set to an instance of an object
Spacebar.SpacebarSpeechRecognizer.Update () (at Assets/Scripts/Spacebar/SpacebarSpeechRecognizer.cs:91)
A bad attempt to access an unassigned 'recognizer' object within Update().
Disabling the game object stops the problem, but adding a null check that fires a Debug.LogError causes it again. Not sure at this point if the LogError causes the game to lose focus which prevents the room connection or if the room connection fails and causes the loss of focus.
Things work fine if it's a null check with a simple Debug.Log.
15 replies
NNormal
•Created by Skye on 9/9/2024 in #🤝ask-a-question
RequestingRoom
Ah, nevermind! Got it. Just a NullReferenceException I wasn't noticing.
15 replies