Disable Local XR Avatar
It would be nice if there was a tick box to not create a local avatar. If you try to disable the local avatar (destroying or setting inactive) other avatars do not work for some reason. My current solution is looping through the renderers in the local avatar and disabling those.
This is a useful feature in the case you want:
- Your local player to be independent from the avatar system. I wanted models on my local player prefab so that they are visible in single player without the avatar manager.
- Also, it's useful to only have one player 1 running around the scene in multiplayer, instead of one bodyless player 1 and one avatar for player 1.
- Finally, I might want different models on avatars than I have on the local player. For instance, if I animate the controller's sticks and buttons on the player, but only want a static model for their avatar.
Cheers!
This is a useful feature in the case you want:
- Your local player to be independent from the avatar system. I wanted models on my local player prefab so that they are visible in single player without the avatar manager.
- Also, it's useful to only have one player 1 running around the scene in multiplayer, instead of one bodyless player 1 and one avatar for player 1.
- Finally, I might want different models on avatars than I have on the local player. For instance, if I animate the controller's sticks and buttons on the player, but only want a static model for their avatar.
Cheers!