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Multiplayer crash on PS5
Is there an easy and fast way to check if user has no network connection?
Is checking Realtime.clientID == 0 the best way to identify if I'm on offline mode?
Realtime.clientID == 0
is this correct? Is there other way to do this without custom code?
Docs: https://normcore.io/documentation/room/offline-mode#things-to-know...How to determine the cause of "RealtimeSet received delta update for non-existent key"
Issues after updating Unity to version 2022
Is there a callback when *any* property of a model changes?
Custom Model Sync
syncing animations
How to optimize normcore?
realtimetransform and rigidbody
What can I do if I have dependency between RealtimeProperty?
[RealtimeProperty(1, true, true)] private string _text;
[RealtimeProperty(2, true, true)] private float _duration;
[RealtimeProperty(1, true, true)] private string _text;
[RealtimeProperty(2, true, true)] private float _duration;
Difference between avatar.ownerIDInHierarchy, avatar.ownerIDSelf, and avatar.realtime.clientID?
How can I get the remote ID that an avatar represents?
AvatarCreated
function avatar.ownerIDSelf
returns -1 and avatar.realtime.clientID
returns the ID of the local realtime not the remote. I need the ID of the remote client that the avatar is representing.Is there an ETA for the Room API?
Is there a way to change ownership automatically when remote rigidbody is owned by another client?
character controller
Call DidChange event when value is the same
is the ReltimeView property 'preventOwnershipTakeover' synched between the clients?