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Offline rig
First person to create the room fails to listen to the on change events correctly
I'm getting horrible echoes
Menu
Getting global ID of other player
Avatar Physics Interactions
Parent and child transforms scale sync
How to know when a player disconnects?
Latency on Free Tier vs. Paid
Taking the first player that triggers an action
Is there a way to setup the server/client with a bigger timeout so it will not disconnect easily
How can I keep my Realtime prefabs out of the Normal/Resources folder?
Clients and spawn points
Whiteboard for multiplayer using normcore and meta avatar
Instantiate callback for clients?
What happened to the Unity Asset Store package?
My RealtimeModel is not created
this.model
variable is null
How the script is setup:
```csharp
public class NCEasyDictionarySync : RealtimeComponent<NCEasyDictionaryModel> ...