Does consolidating RealtimeComponents to have only one RealtimeView reduce bandwidth?
For example, if I have a prefab with a root game object and a child game object. For some reason, as I was creating this prefab, I decided that it needed a realtime view on the root object for some realtime components and it also needed a realtime view on the child object for some other realtime components. If I were to move all of the components from the child object to the parent object, reducing the amount of realtime views to one, would that reduce bandwidth usage?
In my understanding of realtime views, they provided two functionalities: and id to associate realtime components across clients and ownership. In theory, if we were to reduce the number of realtime views (say, by consolidating realtime components to one realtime view), then that would decrease some entries in the datastore and thus decrease the amount of bandwidth. However, I'm not sure. Is my understanding/reasoning flawed?
In my understanding of realtime views, they provided two functionalities: and id to associate realtime components across clients and ownership. In theory, if we were to reduce the number of realtime views (say, by consolidating realtime components to one realtime view), then that would decrease some entries in the datastore and thus decrease the amount of bandwidth. However, I'm not sure. Is my understanding/reasoning flawed?