How should I handle many networked objects?
I'm concerned about performance. Essentially, I have many incredibly simple objects that need to be synced. I'm not sure if the right way to do this would be:
1. Create a RealtimeComponent and put one on each game object.
2. Create a RealtimeComponent for a manager that tracks all the objects information through a RealtimeSet or similar collection.
The objects' information would each be represented by a RealtimeModel of course.
1. Create a RealtimeComponent and put one on each game object.
2. Create a RealtimeComponent for a manager that tracks all the objects information through a RealtimeSet or similar collection.
The objects' information would each be represented by a RealtimeModel of course.