scene object
if i have a sceneobject with a model (not instantiated, but included in the scene) is there a way to claim ownership of it? is the model synced by default? is it controllable?
preventOwnershipTakeoverpublic void CreateObjectAndRequestOwnershipOfRealtimeTransform() {
// Instantiate the My Object prefab, leave the view unowned.
GameObject myObject = Realtime.Instantiate("My Object", ownedByClient: false);
// Get the RealtimeTransform component
RealtimeTransform realtimeTransform = myObject.GetComponent<RealtimeTransform>();
// Request Ownership
realtimeTransform.RequestOwnership();
}