is it possible to detect when another client joins?
are all clients notified when a user joins a room?
2 Replies
Hi @Ryan Green | MONA. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave:
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Yes, it is possible to detect when another client joins a room in NormalVR. This can be achieved using the
RealtimeAvatarManager
component. This component is responsible for instantiating an avatar prefab to represent the local player as well as keeping track of avatars that were instantiated for other players in the same room.
The RealtimeAvatarManager
includes two events: avatarCreated
and avatarDestroyed
, which are triggered when players join and leave respectively. You can subscribe to these events to get notified when a player joins or leaves the room.
Here is an example of how to use these events:
In this example, the AvatarCreated
method will be called when a new player joins the room, and the AvatarDestroyed
method will be called when a player leaves the room. You can add your own logic inside these methods to handle these events.
For more information, you can refer to the RealtimeAvatarManager documentation (https://normcore.io/documentation/realtime/xr/avatars#realtimeavatarmanager).
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