Allow RealtimeView.realtime and RealtimeView.viewUUID to be set from the editor inside prefabs
We have a use case where we want to be able to dynamically spawn a normcore room from a prefab. Unfortunately, the way RealtimeView works requires us to use a scene instead of a prefab. This is because the
realtime
and viewUUID
fields on RealtimeView
are hidden in the inspector when viewing from a prefab. If these were exposed, they wouldn't conflict with other normcore room scene view UUIDs because they would be tied different Realtime
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