Is there a way to sync the instantiation transform without a RealtimeTransform?
In my scene, static props are loaded in at runtime. I need them to be instantiated with the same position and rotation across all clients, but I do not need to sync position and rotation after instantiation. Realtime.Instantiate requires that I have a RealtimeTransform to sync the position and rotation even if just at instantiation. Is there no other way to do this?