player teleport
dumb question but if i want to teleport a player to a specific location and have it sync to everyone, should i update the position of the xr origin (im using xr interaction toolkit) or the vr player?
RealtimeAvatar component is responsible for synchronizing the head and hands positions and active states. All avatar prefabs that are used with need to include a RealtimeAvatar component on the root of the prefab. When it's first instantiated, RealtimeAvatar is given a set of transforms to track for the root of the prefab, the head, and the hands from localPlayer field, which is set in the editor inspector. RealtimeAvatar instance matches the transforms of your camera rig instead of using the default Unity XR APIs.RealtimeAvatarManagerRealtimeAvatarManager'sRealtimeAvatarManager’s