int, , , string, etc. can be serialized. RealtimeProperty attribute is used to indicate that this field should be synced. The first argument to RealtimeProperty is the property's unique ID, and the second argument indicates whether the property should be reliably synced. If it's set to true, the property will always be synced reliably. If it's set to false, the property will only be synced if it changes.Vector3Vector3Vector3Vector3float_movementVelocity[RealtimeModel]
public partial class MyModel {
[RealtimeProperty(4, false)] private Vector3 _movementVelocity;
}