Total players in a room in DidConnectToRoom
How to get the total players connected to a room on the DidConnectToRoom method?
DidConnectToRoomRealtimeAvatarManagerRealtimeAvatarManagerRealtimeAvatarManageravatarsavatarsavatarsRealtimeAvatarclientIDAvatarCreatedusing UnityEngine;
using Normal.Realtime;
public class MyAvatarManager : MonoBehaviour {
private RealtimeAvatarManager _manager;
private void Awake() {
_manager = GetComponent<RealtimeAvatarManager>();
_manager.avatarCreated += AvatarCreated;
_manager.avatarDestroyed += AvatarDestroyed;
}
private void AvatarCreated(RealtimeAvatarManager avatarManager, RealtimeAvatar avatar, bool isLocalAvatar) {
// Avatar created!
Debug.Log("Total players in room: " + avatarManager.avatars.Count);
}
private void AvatarDestroyed(RealtimeAvatarManager avatarManager, RealtimeAvatar avatar, bool isLocalAvatar) {
// Avatar destroyed!
}
}