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Hi @fgamez1020. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave:
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To answer your question about getting available avatar indexes in NormalVR, I'll need to provide some context based on the available information.
NormalVR uses a component called RealtimeAvatarManager to handle avatars in a multiplayer environment. This component keeps track of all avatars in a room, including the local player's avatar and those of other players.
While there isn't specific information about getting "available avatar indexes" in the provided knowledge sources, we can infer a way to determine which avatars are currently in use:
The RealtimeAvatarManager has an
avatars
property, which is a dictionary of all RealtimeAvatar
components stored under the clientID
that the avatar belongs to Avatars Documentation (https://normcore.io/documentation/realtime/xr/avatars). You could use this to determine which avatars are currently in use in the game.
Here's a conceptual approach to find available avatar indexes:
1. Determine the total number of avatar slots you have in your game.
2. Use the RealtimeAvatarManager's avatars
dictionary to see which slots are currently occupied.
3. The remaining slots would be your available avatar indexes.
You could implement this in a script attached to the same GameObject as your RealtimeAvatarManager. Here's a basic example of how you might approach this:
This script assumes that avatar indexes correspond to client IDs, which may not be the case in your specific implementation. You might need to adjust the logic based on how you're assigning avatar indexes in your game.
It's important to note that this approach is an interpretation based on the available information about NormalVR's avatar system. The actual implementation might vary depending on how your game is structured and how you're managing avatar assignments.
For more detailed information about avatar management in NormalVR, I recommend referring to the Avatars Documentation (https://normcore.io/documentation/realtime/xr/avatars) and potentially reaching out to NormalVR's support for specific implementation details that might not be covered in the public documentation.
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