MikameelM
Normal12mo ago
19 replies
Mikameel

Design Pattern for Avatar Systems

What is a good design pattern for avatar systems in multiplayer games?

I want to start with team colors. Team blue and team Red. I use the default avatars. At first the player doesnt have a team so it is neutral.

Should I store the team state as a networked Enum, and then in use the avatar manager to load prefabs for each player depending on the team enum?

Or am I missing something.
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