Design Pattern for Avatar Systems
What is a good design pattern for avatar systems in multiplayer games?
I want to start with team colors. Team blue and team Red. I use the default avatars. At first the player doesnt have a team so it is neutral.
Should I store the team state as a networked Enum, and then in use the avatar manager to load prefabs for each player depending on the team enum?
Or am I missing something.
I want to start with team colors. Team blue and team Red. I use the default avatars. At first the player doesnt have a team so it is neutral.
Should I store the team state as a networked Enum, and then in use the avatar manager to load prefabs for each player depending on the team enum?
Or am I missing something.