Normcore Avatar Really Big
For some reason, when running my game, and connecting to a room, my netoworked player spawns in really big, The prefab's actual scale is 0.092~, 0.092~, 0.092~ but normcore just sets it to 1, 1, 1, how do i fix this?

using Normal.Realtime;
using UnityEngine;
public class AvatarScaleManager : MonoBehaviour
{
private RealtimeTransform realtimeTransform;
private void Start()
{
realtimeTransform = GetComponent<RealtimeTransform>();
// Request ownership of the object
realtimeTransform.RequestOwnership();
// Set the initial scale
transform.localScale = new Vector3(0.092f, 0.092f, 0.092f);
}
} // Root
if (_localPlayer.root != null) {
transform.position = _localPlayer.root.position;
transform.rotation = _localPlayer.root.rotation;
//transform.localScale = _localPlayer.root.localScale; had to comment this out
}