Networked player names design pattern
I want to use player names to log scores.
I want each player to have a name that is set locally before joining any realtime session.
I want to store that name to player prefs.
when a player joins a session, I want their name to be shown in a textmeshpro line above their head.
What is a good model example for this?
I want each player to have a name that is set locally before joining any realtime session.
I want to store that name to player prefs.
when a player joins a session, I want their name to be shown in a textmeshpro line above their head.
What is a good model example for this?