What is the overhead of RealtimeView components?
I like to keep prefabs in a tidy and verbose hierarchy, but having RealtimeComponents require a RealtimeView component next to each.
what is the overhead from having extra nodes in the hierarchy (meaning extra RealtimeViews that do not need to be in separate gameObjects)?
Like in terms of: bandwidth, model size, computation - is it even slightly significant in any of these factors?
Thanks
what is the overhead from having extra nodes in the hierarchy (meaning extra RealtimeViews that do not need to be in separate gameObjects)?
Like in terms of: bandwidth, model size, computation - is it even slightly significant in any of these factors?
Thanks