---------------------- Based on the knowledge sources provided, there is no specific information about using DOTS (Data-Oriented Technology Stack) or ECS (Entity Component System) with Normcore. The documentation primarily focuses on Normcore's own component-based system using RealtimeView and RealtimeComponents for synchronizing game objects across a network.
Normcore's synchronization system appears to be built around traditional Unity GameObjects and MonoBehaviours:
It uses RealtimeView to identify game objects across clients
It relies on RealtimeComponents attached to GameObjects to synchronize state
The documentation specifically mentions prefabs and GameObject instantiation through Normcore's own API
Since the knowledge sources don't mention DOTS/ECS compatibility or integration, I cannot provide a definitive answer about whether they can be used together. If you're interested in exploring this possibility further, you might want to join the Normcore Discord community to ask this specific question, as suggested in their documentation for questions about supported technologies.
I'm sorry I couldn't provide a more definitive answer based on the available knowledge sources. ---------------------- Note: you can ask me a follow up question by @ mentioning me again ----------------------
wups i should edit the question, but basically i had an object that has a realtime transform + other components that was relatively static, i was able to clean it up a bit and not require something more drastic like ECS