Whiteboard for multiplayer using normcore and meta avatar
I have created a multiplayer scene with whiteboard functionality but the problem is the brush strokes are viewable to other player in doted manner but owner can view completely
OnRealtimeModelReplaced method:RealtimeArray<RibbonPointModel>modelAdded3. **Check your ribbon point density**: If you're not adding enough points to your brush strokes, they might appear dotted to other players. Make sure your `AddRibbonPointIfNeeded` method is adding points frequently enough:``
You might need to decrease the distance threshold (0.01f) to add points more frequently.
4. **Ensure proper event handling**: Make sure you're properly handling the private void RibbonPointAdded(RealtimeArray<RibbonPointModel> ribbonPoints, RibbonPointModel ribbonPoint, bool remote) {
// Add ribbon point to the mesh
_mesh.InsertRibbonPoint(ribbonPoint.position, ribbonPoint.rotation);
}