kyleK
Normal9mo ago
kyle

Getting global ID of other player

I'm trying to broadcast a message via RealtimeModelEvent from one player to another. In the event handler, I only want the event handler of the receiving player to act on it. To do this, I'd like the event to include some kind of recipient ID, so that all clients who receive the evnet can check the recipient ID against their own ID. Is there some kind of ID I can use for this purpose which is consistent within a given room?
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