jos_valentinJ
Normal9mo ago
8 replies
jos_valentin

Error when destroy and instantiate realtime components with same model

When changing a scene, all objects are destroyed, so for example my realtime component PlayerMovement is destroyed, then in the new scene I use the the same PlayerMovement component for another prefab, there are no issues on playing, but I get the error log saying that the model of that component is not in the datastore
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