kyleK
Normal8mo ago
11 replies
kyle

Debugging stuttering/lag

We just had 10 people in a VR game (all Quest 2 or 3) together in an instance, and it was quite laggy and stuttering. There are a couple of factors we're trying to narrow down, but would appreciate any pointers here, or easy ways to continue stress testing.

1. Server instance was in the Netherlands while we are US west, so our ping was consistently around 120-150ms. I would presume ping is a separate concern from stuttering, but not sure
2. There were ~10 active players in the room. Both voice and avatar movement were stuttering. The game itself didn't seem to be lagging, which maybe means a bottleneck on the Normcore server? If this is potentially the issue, would love to learn how to size up
3. Maybe some combo of 1 and 2? We had people from different geos all together
4. Possibly our own wifi is bad
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