Debugging stuttering/lag
We just had 10 people in a VR game (all Quest 2 or 3) together in an instance, and it was quite laggy and stuttering. There are a couple of factors we're trying to narrow down, but would appreciate any pointers here, or easy ways to continue stress testing.
- Server instance was in the Netherlands while we are US west, so our ping was consistently around 120-150ms. I would presume ping is a separate concern from stuttering, but not sure
- There were ~10 active players in the room. Both voice and avatar movement were stuttering. The game itself didn't seem to be lagging, which maybe means a bottleneck on the Normcore server? If this is potentially the issue, would love to learn how to size up
- Maybe some combo of 1 and 2? We had people from different geos all together
- Possibly our own wifi is bad
