foundreyF
Normal6mo ago
11 replies
foundrey

Disabling registered realtime object

If I've spawned a realtime object that has successfully registered with the datastore and I want to disable that object just for let's say the local client for a time (maybe for area of interest or something like that), if I were to reenable that object would it resync to the current data store state or just break?

The edge case I can think of is if the object was destroyed by another client that probably the destroy call wouldn't be synced on reenable so you'd have some phantom local object on one client now, but I could be wrong.
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