RonJamesR
Normal6mo ago
4 replies
RonJames

Did Change Events for players joining after model has been changed.

So lets say I have a Realtime component with a model. I change some values on that model and the RPC goes off to notify players that a model value has change. Now lets say a new player joins the room after the rpcs have been through current players. Do they just get a single callback to bring them up to date with the current model value or do they receive multiple callbacks for every time the model changed? or None at all.
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