Some form of real RPC support
I understand that RPCs can cause a lot of bad, but by removing the burden of them and having the model solution I think there's more of a burden
My game HEAVILY relies on audio cues, things such as player footsteps being synced so enemies can hear them, or sounds from creatures that represent integral information such as their mood or if they spotted you, and a one-time SFX that doesn't need to buffer for later clients is a perfect scenario for RPCs
The model solution shown in the docs kind of works, but it's also aligned with the send rate, so now this means if there's multiple sounds trying to play through the same model, only one will get sent out, as opposed to most solutions having RPCs as separate instant messages.
This also makes me wonder how you guys think people should handle stuff like text chat?
My game HEAVILY relies on audio cues, things such as player footsteps being synced so enemies can hear them, or sounds from creatures that represent integral information such as their mood or if they spotted you, and a one-time SFX that doesn't need to buffer for later clients is a perfect scenario for RPCs
The model solution shown in the docs kind of works, but it's also aligned with the send rate, so now this means if there's multiple sounds trying to play through the same model, only one will get sent out, as opposed to most solutions having RPCs as separate instant messages.
This also makes me wonder how you guys think people should handle stuff like text chat?