object with rigidbody with realtime transform is sinking when local player (meta quest) sleeps
So I have 2 players in the game with rigidbodies, They are synced through realtimetransform and I set "Maintain Ownership While Sleeping".
If I press off button in my quest (to sleep the device) locally, automatically, the remote equivalent with rigidbody will start to sink down. If I turn it on again, it goes back though.
If I press off button in my quest (to sleep the device) locally, automatically, the remote equivalent with rigidbody will start to sink down. If I turn it on again, it goes back though.