How to stop Unity from virtualizing realtime avatar voice?
I have an issue where voice chat is virtualized by unity and then stops working. I was able to kinda solve this by repeatedly reinstantiating the realtime avatar voice chat as a prefab every time it was virtualized, but that led to super choppy and unintelligible chat.
My game has a lot of sounds, all of which have a priority of 100 other than voice chat which is attached to an audio source with a priority of 0. Still, Unity constantly virtualizes the voice chat, probably because itâs quiet some times.
Is there a way to fix this WITHOUT rewriting my whole sound system / doing pooling? I donât use pooling because it over complicates things and I get wonderful performance without it.
My game has a lot of sounds, all of which have a priority of 100 other than voice chat which is attached to an audio source with a priority of 0. Still, Unity constantly virtualizes the voice chat, probably because itâs quiet some times.
Is there a way to fix this WITHOUT rewriting my whole sound system / doing pooling? I donât use pooling because it over complicates things and I get wonderful performance without it.