MattR49M
Normal•3d ago
MattR49

Memory Usage per App

I notice that as would be expected room sizes have memory size limits. But can you confirm that this 'memory size' is actually based on the size of the NormCore realtime elements of the App and perhaps an element of overhead and not on the size of the Unity App itself. As those realtime elements are largely common to all players in many cases, then the memory should not increase significantly for a rise in the number of players e.g. from 4 to 10 players, even though the number of communication channels does increase as explained in the documentation. Therefor, for those on limited budgets, to keep costs down it is probably sensible to maximise data handling in the Unity App and to sensibly minimise the number of realtime components to ensure the multiplayer aspects are efficiently handled. Such an approach would also minimise bandwidth.
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