VR builds acting as spectator?

Hello, I was trying to test with myself in VR and noticed that I didn't have a rig and from the Unity editor (the other me I was testing with) couldn't see or hear me either. There is not another rig that spawned unless I'm testing with 2 editors. Using Unity 6.2.6 and latest Normcore version.

This is the error I get while in logcat:
NullReferenceException: Object reference not set to an instance of an object.
at Normal.Realtime.Realtime.RegisterViewIDs (Normal.Realtime.RealtimeViewModel m) [0x00000] in <00000000000000000000000000000000>:0
at Normal.Realtime.Realtime.ConnectSceneViewToDatastore (Normal.Realtime.RealtimeView view, System.Action`1[T] completionHandler) [0x00000] in <00000000000000000000000000000000>:0
at Normal.Realtime.Realtime.ConnectSceneViewsToDatastore (System.Action didConnectSceneViewsToDatastore) [0x00000] in <00000000000000000000000000000000>:0
at Normal.Realtime.Room.SetConnectionState (Normal.Realtime.Room+ConnectionState connectionState, Normal.Realtime.DisconnectEvent evt) [0x00000] in <00000000000000000000000000000000>:0
at Normal.Realtime.Room.ReceivedPersistenceMessage (Normal.Realtime.Native.IClient client, System.Int32 sender, System.Byte[] data, System.UInt32 length, System.Boolean reliable) [0x00000] in <00000000000000000000000000000000>:0
at Normal.Realtime.Native.Client.ReceivePersist
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