Oculus Nonce Check
This was mentioned as a possible feature before so I'll add it here as a reminder π
11 Replies
Ideally would work alongside unity's AuthenticationService to log a user in using their Quest account
Also throw in steam's Ownership Verification.
Docs: https://partner.steamgames.com/doc/api/SteamEncryptedAppTicket#BUserOwnsAppInTicket
This would be a very useful service to provide π
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Yeah this was always a mild worry I would have when using Normcore for release, if someone could just pirate the game and skip entitlement checks with whatever means
Any update on this?
still in the works. we need to get the lobby API released first
nothing worse than pirates using up your bandwidth
yeah π¦
Would this be handled on the clientside end or the serverside connection end? If it's on the clientside it's like stupidly easy to bypass if you mod the game, just harmonypatch whatever method to return that you are a valid user
yes, server side or nothing
honestly waiting for this feature more than the lobby
def, I've been concerned of it for a while as just a thought
the API we would ship would do server-side verification. You'd put your Oculus S2S API key into the Normcore dashboard and we'd handle it there