Mechabit
Mechabitβ€’10mo ago

Oculus Nonce Check

This was mentioned as a possible feature before so I'll add it here as a reminder πŸ˜›
11 Replies
Mechabit
MechabitOPβ€’4mo ago
Ideally would work alongside unity's AuthenticationService to log a user in using their Quest account Also throw in steam's Ownership Verification. Docs: https://partner.steamgames.com/doc/api/SteamEncryptedAppTicket#BUserOwnsAppInTicket This would be a very useful service to provide πŸ™‚
maxweisel
maxweiselβ€’4mo ago
πŸ™πŸ»πŸ™πŸ»
Camobiwon
Camobiwonβ€’3mo ago
Yeah this was always a mild worry I would have when using Normcore for release, if someone could just pirate the game and skip entitlement checks with whatever means
Mechabit
MechabitOPβ€’3w ago
Any update on this?
maxweisel
maxweiselβ€’3w ago
still in the works. we need to get the lobby API released first
Mechabit
MechabitOPβ€’3w ago
nothing worse than pirates using up your bandwidth
maxweisel
maxweiselβ€’3w ago
yeah 😦
Camobiwon
Camobiwonβ€’3w ago
Would this be handled on the clientside end or the serverside connection end? If it's on the clientside it's like stupidly easy to bypass if you mod the game, just harmonypatch whatever method to return that you are a valid user
Mechabit
MechabitOPβ€’3w ago
yes, server side or nothing honestly waiting for this feature more than the lobby
Camobiwon
Camobiwonβ€’3w ago
def, I've been concerned of it for a while as just a thought
maxweisel
maxweiselβ€’3w ago
the API we would ship would do server-side verification. You'd put your Oculus S2S API key into the Normcore dashboard and we'd handle it there