Mechabit
Mechabit
NNormal
Created by Mechabit on 10/21/2024 in #💭feature-request
Make OnModelReplaced fire after connecting to a room
This has caught me twice and it might be intended behaviour but it feels like a bug. When I want to store room time in a model when isFreshModel is true for a scene view I have to make a coroutine wait for room != null and then I forget the next project I start cos it's counterintuitive. If room is supposed to be not null when OnModelReplaced is fired then this is a bug report 🙂
3 replies
NNormal
Created by Mechabit on 10/12/2024 in #🥂project-showcase
Journey Up
No description
1 replies
NNormal
Created by Mechabit on 9/10/2024 in #🤝ask-a-question
What happens when you set prevent ownership take over and that person disconnects?
What happens when you set prevent ownership take over on a view and that person disconnects? Is the view locked forever?
6 replies
NNormal
Created by Mechabit on 8/17/2024 in #💭feature-request
Interest Management
Have some mechanism to hide or show network activity based on distance or manually for each player.
1 replies
NNormal
Created by Mechabit on 8/17/2024 in #💭feature-request
Region Select
Optional region select when you connect
5 replies
NNormal
Created by Mechabit on 8/3/2024 in #🥂project-showcase
MechaLeague
No description
2 replies
NNormal
Created by Mechabit on 7/31/2024 in #💼jobs-and-opportunities
freelance developer
Hey, I'm currently available to do some freelance work in unity / normcore. PM me for rates.
1 replies
NNormal
Created by Mechabit on 6/15/2024 in #💭feature-request
peer 2 peer mode
this one is a bit out there but maybe we can get a peer 2 peer mode with the normcore servers acting as lobby and relay only if a direct connection is not possible. Save server costs while keeping the same codebase.
2 replies
NNormal
Created by Mechabit on 6/12/2024 in #💭feature-request
Add an event for when a whole model is updated after each property is done updating
A common issue people have is that they check the first property update event but find that the 2nd property hasn't been updated yet. A more useful event would be when the whole model is done updating then you wont get so many noob mistakes.
5 replies
NNormal
Created by Mechabit on 4/29/2024 in #💭feature-request
Let me optionaly pick a server to join
At the moment Normcore pings clusters and picks for me but I want to see all the servers and pick myself. Maybe you are playing with a friend in another country and want to pick a place in between or maybe certain servers just work better for you. In any case, more choice and control is better.
2 replies
NNormal
Created by Mechabit on 3/13/2024 in #💭feature-request
More server regions
I know you weren't going to add China servers but I'll add a request for one anyway 😛
14 replies
NNormal
Created by Mechabit on 3/13/2024 in #💭feature-request
Server state website
Having connection issues? Check straight away if it's a server issue or something else. Usually we have to ask on discord if anyone else is having connection issues and then wait for an update on the situation.
4 replies
NNormal
Created by Mechabit on 3/11/2024 in #💭feature-request
Auto-Reconnect
This is pretty simple to do yourself but I've seen lots of questions about this on discord. Also if it were a built-in feature you could enforce your own back off rate to prevent servers from getting slammed when they come back online. Just add a toggle for auto-reconnect and maybe a callback in case there are things you need to happen on reconnecting.
5 replies
NNormal
Created by Mechabit on 3/11/2024 in #💭feature-request
App wide data storage
I know you're not in the cloud storage business but a lot of people use a room to store data in like room names or leaderboards and having a realtime instance to connect to these data only rooms is kinda cumbersome. What if instead you had some amount of data you can access from any room to do with what you will? You could upsell it as an addon package if you wanted.
2 replies
NNormal
Created by Mechabit on 3/11/2024 in #💭feature-request
Oculus Nonce Check
This was mentioned as a possible feature before so I'll add it here as a reminder 😛
5 replies
NNormal
Created by Mechabit on 3/11/2024 in #💭feature-request
View how much data is stored in a room
The docs say a room can hold 10MB of data so I would like to know how much data is used and how much space is left
2 replies
NNormal
Created by Mechabit on 3/11/2024 in #💭feature-request
Delete all the persistent data in a room
In case you want to reset a room. You might have hundreds of persistent objects you want to get rid of.
1 replies
NNormal
Created by Mechabit on 3/10/2024 in #💭feature-request
Copy data from one room to another
Say you're making a level editor and you want to be able to save a copy for public searches and keep a private copy you can continue to edit. A single function to copy all the persistent data from one room to another without calling Realtime.Instantiate on the new room loads of times would be really helpful.
1 replies