korimeily
korimeily9mo ago

the easiest way to check synchronized of transform object

I'd like to know that how to check the timeline by use stopwatch.
12 Replies
kapa.ai
kapa.ai9mo ago
Hi @korimeily. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- To check the synchronization of a transform object in NormalVR, you can use the RealtimeTransform component. This component can be used to synchronize the transform or rigidbody of a GameObject. It has properties like syncPosition, syncRotation, syncScale, syncVelocity, and syncAngularVelocity that can be used to sync various aspects of the transform with the model. If these properties are set to true, the corresponding aspect of the transform will be synchronized with the model. You can check these properties to see if the transform is being synchronized (source (https://normcore.io/documentation/reference/classes/Normal.Realtime.RealtimeTransform)). To check the timeline using a stopwatch, you can use the Stopwatch class in NormalVR. This class has a time property that can be used to query the current time anywhere in your application. You can start the stopwatch by calling stopwatch.StartStopwatch(). The time property will then return the amount of time that has passed since the stopwatch was started. This can be used to synchronize a timeline across all clients for music playback or animation playback (source (https://normcore.io/documentation/guides/recipes/timers-and-synchronized-playback)). Here is an example of how to use the Stopwatch class:
using Normal.Realtime;

public class Stopwatch : RealtimeComponent<StopwatchModel> {
public float time {
get {
// Return 0 if we're not connected to the room yet.
if (model == null) return 0.0f;

// Make sure the stopwatch is running
if (model.startTime == 0.0) return 0.0f;

// Calculate how much time has passed
return (float)(realtime.room.time - model.startTime);
}
}

public void StartStopwatch() {
model.startTime = realtime.room.time;
}
}
using Normal.Realtime;

public class Stopwatch : RealtimeComponent<StopwatchModel> {
public float time {
get {
// Return 0 if we're not connected to the room yet.
if (model == null) return 0.0f;

// Make sure the stopwatch is running
if (model.startTime == 0.0) return 0.0f;

// Calculate how much time has passed
return (float)(realtime.room.time - model.startTime);
}
}

public void StartStopwatch() {
model.startTime = realtime.room.time;
}
}
You can add this script to a GameObject and call stopwatch.StartStopwatch() to start the stopwatch. The current time can then be queried anywhere in your application via the stopwatch.time property. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai9mo ago
<@455563652175495174> kapa.ai is still learning and improving, please let us know how it did by reacting below
korimeily
korimeilyOP9mo ago
The type 'StopwatchModel' cannot be used as type parameter 'TModel' in the generic type or method 'RealtimeComponent<TModel>'. There is no implicit reference conversion from 'StopwatchModel' to 'Normal.Realtime.RealtimeModel'. @Normcore Assistant
kapa.ai
kapa.ai9mo ago
Let me check the knowledge base for you. One moment! :books: ---------------------- The error message you're seeing is indicating that StopwatchModel is not a subclass of RealtimeModel, which is a requirement for the type parameter TModel in RealtimeComponent<TModel>. In the provided knowledge sources, the StopwatchModel is defined as follows:
[RealtimeModel]
public class StopwatchModel {
[RealtimeProperty(1, true)] private double _startTime;
}
[RealtimeModel]
public class StopwatchModel {
[RealtimeProperty(1, true)] private double _startTime;
}
This class is decorated with the RealtimeModel attribute, which indicates that it should be treated as a RealtimeModel. However, it seems like the compiler is not recognizing it as such. This could be due to a few reasons: 1. The Normcore library might not be correctly imported or set up in your project. Make sure you have followed all the necessary steps to set up Normcore in your project. 2. The RealtimeModel attribute might not be working correctly. This could be due to a bug in Normcore or a problem with your project setup. 3. The StopwatchModel class might not be correctly defined. Make sure it is defined in its own file and that it is a partial class. Also, make sure it is not a subclass of any other class, as mentioned in the RealtimeModel documentation (https://normcore.io/documentation/room/realtimemodel). If you're still having trouble, I would recommend reaching out to the Normcore support team or checking their documentation for more information. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai9mo ago
<@455563652175495174> kapa.ai is still learning and improving, please let us know how it did by reacting below
korimeily
korimeilyOP9mo ago
I've already added the class StopwatchModel but it shows this error again. @Normcore Assistant
kapa.ai
kapa.ai9mo ago
Let me check the knowledge base for you. One moment! :books: ---------------------- The error you're encountering typically happens when the StopwatchModel class is not correctly recognized as a subclass of RealtimeModel. This could be due to a few reasons: 1. The Normcore library might not be correctly imported or set up in your project. Make sure you have followed all the necessary steps to set up Normcore in your project. 2. The RealtimeModel attribute might not be working correctly. This could be due to a bug in Normcore or a problem with your project setup. 3. The StopwatchModel class might not be correctly defined. Make sure it is defined in its own file and that it is a partial class. Also, make sure it is not a subclass of any other class. If you're still having trouble, I would recommend reaching out to the Normcore support team or checking their documentation for more information. Here is the correct way to define the StopwatchModel class:
using Normal.Realtime;
using Normal.Realtime.Serialization;

[RealtimeModel]
public partial class StopwatchModel {
[RealtimeProperty(1, true)] private double _startTime;
}
using Normal.Realtime;
using Normal.Realtime.Serialization;

[RealtimeModel]
public partial class StopwatchModel {
[RealtimeProperty(1, true)] private double _startTime;
}
And here is how to use it in the Stopwatch class:
using Normal.Realtime;

public class Stopwatch : RealtimeComponent<StopwatchModel> {
public float time {
get {
// Return 0 if we're not connected to the room yet.
if (model == null) return 0.0f;

// Make sure the stopwatch is running
if (model.startTime == 0.0) return 0.0f;

// Calculate how much time has passed
return (float)(realtime.room.time - model.startTime);
}
}

public void StartStopwatch() {
model.startTime = realtime.room.time;
}
}
using Normal.Realtime;

public class Stopwatch : RealtimeComponent<StopwatchModel> {
public float time {
get {
// Return 0 if we're not connected to the room yet.
if (model == null) return 0.0f;

// Make sure the stopwatch is running
if (model.startTime == 0.0) return 0.0f;

// Calculate how much time has passed
return (float)(realtime.room.time - model.startTime);
}
}

public void StartStopwatch() {
model.startTime = realtime.room.time;
}
}
If you've done all of this and you're still seeing the error, it's possible that there's an issue with the Normcore library or your project setup. In that case, I would recommend reaching out to the Normcore support team for further assistance. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai9mo ago
<@455563652175495174> kapa.ai is still learning and improving, please let us know how it did by reacting below
korimeily
korimeilyOP9mo ago
why is the timeline not synchronized? @Normcore Assistant
kapa.ai
kapa.ai9mo ago
Let me check the knowledge base for you. One moment! :books: ---------------------- There could be several reasons why the timeline is not synchronized in your Normcore application. Here are a few possibilities: 1. Network Issues: If there are network issues, such as high latency or packet loss, it could cause the timeline to be out of sync. 2. Incorrect Use of Stopwatch: If you're using the Stopwatch class to synchronize the timeline, make sure you're using it correctly. The Stopwatch class uses the realtime.room.time property to get the current time from the room server. If the Stopwatch is not started correctly or if the realtime.room.time property is not updated correctly, it could cause the timeline to be out of sync. Here's how to use the Stopwatch class:
using Normal.Realtime;

public class Stopwatch : RealtimeComponent<StopwatchModel> {
public float time {
get {
// Return 0 if we're not connected to the room yet.
if (model == null) return 0.0f;

// Make sure the stopwatch is running
if (model.startTime == 0.0) return 0.0f;

// Calculate how much time has passed
return (float)(realtime.room.time - model.startTime);
}
}

public void StartStopwatch() {
model.startTime = realtime.room.time;
}
}
using Normal.Realtime;

public class Stopwatch : RealtimeComponent<StopwatchModel> {
public float time {
get {
// Return 0 if we're not connected to the room yet.
if (model == null) return 0.0f;

// Make sure the stopwatch is running
if (model.startTime == 0.0) return 0.0f;

// Calculate how much time has passed
return (float)(realtime.room.time - model.startTime);
}
}

public void StartStopwatch() {
model.startTime = realtime.room.time;
}
}
(source (https://normcore.io/documentation/guides/recipes/timers-and-synchronized-playback)) 3. Incorrect Use of Realtime Components: If you're using realtime components to synchronize data, make sure they're set up correctly. For example, if you're using the RealtimeTransform component to synchronize the position of a game object, make sure the syncPosition property is set to true. If you're still having trouble, I would recommend checking the Normcore documentation (https://normcore.io/documentation/) or reaching out to the Normcore support team for further assistance. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai9mo ago
<@455563652175495174> kapa.ai is still learning and improving, please let us know how it did by reacting below
Towellie
Towellie9mo ago
Timers + Synchronized Playback | Normcore Documenation
A common need in Normcore is to synchronize a timeline across all clients for music playback or animation playback. A naive approach would be to choose a main client and have it send updates to all clients to update their timelines. This uses a lot of bandwidth, it can result in choppy playback for the other clients, and playback isn't guarantee...

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