Towellie
Towellie
NNormal
Created by Towellie on 5/7/2024 in #🤝ask-a-question
[TESTING] How to set up Meta Avatars with Normcore
Hey, can you walk me through using Meta Avatars with Normcore?
6 replies
NNormal
Created by Towellie on 4/12/2024 in #🥂project-showcase
Blacktop Hoops | Become a legend
No description
1 replies
NNormal
Created by Towellie on 4/12/2024 in #🥂project-showcase
STACK | Meta Quest
No description
1 replies
NNormal
Created by Towellie on 4/12/2024 in #🥂project-showcase
Derby - Baseball VR
No description
1 replies
NNormal
Created by Towellie on 4/12/2024 in #🥂project-showcase
BIG BALLERS VR
No description
1 replies
NNormal
Created by Towellie on 4/12/2024 in #🥂project-showcase
Golf+ | The Ultimate VR Golf Experiance
No description
1 replies
NNormal
Created by Towellie on 4/12/2024 in #🥂project-showcase
Museum of Other Realities | SteamVR | Meta Rift/RiftS
No description
1 replies
NNormal
Created by Towellie on 4/12/2024 in #🥂project-showcase
Gym Class - Basketball VR
No description
1 replies
NNormal
Created by Towellie on 4/12/2024 in #🥂project-showcase
Rooms Of Realities - VR Escape Rooms
No description
1 replies
NNormal
Created by Towellie on 4/12/2024 in #🥂project-showcase
[WebGL] Shopify Party
Shopify Party is the incredible work of Daniel Beauchamp. Built to support 2D, VR and web and designed to provide an immersive social experience, integrating networked physics and real-time voice communication, all within a web browser environment to make virtual hangouts more fun. How we built Shopify Party
“Normcore makes the decision to add multiplayer to a game a no brainer. It doesn’t matter if it’s VR, 2D, or on the web. It’s straightforward, easy to set up, and it just works. At Shopify we were able to build a full social web game with networked physics and voice in no time. I still can’t believe it can run like butter at 120fps…in a browser!" - Daniel Beauchamp.
Try it out for yourself here - https://normcore.io/webgl-demo
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
Quest Hands for Normcore
Original post and all credit goes to @kit [absurd:joy] https://discord.com/channels/393839515074297858/677646675560366141/744618488949375026
A while back Dylan (here on discord) shared a project where they did Quest hand tracking networked with Normcore. I wanted to do something similar, but updated for the new oculus runtime, the new Normcore2 preview, and optimized a bit further. the result is a new package - https://github.com/absurd-joy/Quest-hands-for-Normcore I'm going to continue updating it and refining it to get it running as nice as we can for our own internal purposes, but feel free to contribute!
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
How to use RealtimeDictionary
Original post and all credit goes to @Nathaniel https://discord.com/channels/393839515074297858/677646675560366141/819412222765563904
I was having trouble finding examples of how to use RealtimeDictionary, so I put up a quick guide on how it works for anyone who gets stuck in the future: https://gist.github.com/d12/f577bb50b0fdeeb17084819c78fe5c43
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
Toggle synchronization of RealtimeTransform with Rigidbody by enabling/disabling this component.
Original post and all credit goes to @Michał Wróblewski https://discord.com/channels/393839515074297858/677646675560366141/863111038589206568
Allows to enable/disable synchronization of RealtimeTransform bundled with Rigidbody by enabling/disabling this component. It just forces to kill the remaining running coroutine. The syncing of RealtimeTransform triggers physics syncing every frame, even when objects aren't moving. so once you get to a couple hundred in the scene, the performance hit really adds up. with just a couple hundred objects you can hit multiple ms per frame, even if you're only moving a few of those per frame https://gist.github.com/vrobel/3f209c2adfd0bed256c548b04715c00f
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
Improve performance of RealtimeTransforms in Rigidbody mode.
No description
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
MRTK-Online V2
Original post and all credit goes to @pvncher https://discord.com/channels/393839515074297858/677646675560366141/696127913476489236
Made a Normcore sample with MRTK for Oculus Quest Here is #MRTK-Online! A basic open source extension that shows how to integrate Normcore with MRTK_Quest. You can download the app to try this out now on GitHub! Or grab the source and make your own online experience! Code is open source here https://github.com/provencher/MRTK-Online
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
7 Steps To Setup A Basic VR Multiplayer Ball Toss Using Normcore
Original post and all credit goes to @Babbel https://discord.com/channels/393839515074297858/677646675560366141/697233719517380659
I saw a few people asking a question that I was also asking: how to setup a throwable object scenario. Scoured through the back logs here to find the simplest path to get there, and wrote up this instructional. Should take less than 10 minutes to go from importing Normcore to functional throwing multiplayer. I've mostly been using it to teach some friends who are completely new to the software, but hope its useful to you all to. Thanks Normcore! https://arvrjourney.com/how-to-setup-a-basic-vr-multiplayer-ball-toss-using-normcore-d86f1476e87c (and if anyone sees ways to improve this, definitely appreciate the feedback)
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
RealtimePoolManager Setup and Usage Guide
Original post and all credit goes to @Harris Saleem https://discord.com/channels/393839515074297858/677646675560366141/1168973003799941120
Someone just asked me to send them the code snippet of how I am using RealtimePoolManager in my project for all the prefabs and avatars so I just created a gist, hope it helps someone who hasn't already implemented pooling with RealtimePrefabs. https://gist.github.com/harrissaleem/4db886a735a2f5af88abfaeca6505290
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
Normcore Parameter Binder v1.0
Original post and all credit goes to @Chait https://discord.com/channels/393839515074297858/677646675560366141/749831051186143265
Hey folks, I wanted to share the first release of the Parameter Binder. Hope y'all find it useful. https://github.com/chetu3319/Normcore-ParameterBinder/releases/tag/v1.0 Share your feature requests and feel free to contribute.
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
Simple serverless-backend for managing a room list using Google Cloud Functions and Firestore.
Original post and all credit goes to @liamc https://discord.com/channels/393839515074297858/677646675560366141/945939134076293151
Normcore-adjacent code: yesterday i prototyped a simple serverless-backend for managing a room list using Google Cloud Functions and Firestore. Once deployed to google cloud you can use normal http calls to create a room, join or leave an existing room and get a list of all rooms. https://github.com/liamcary/multiplayer-room-backend
1 replies
NNormal
Created by Towellie on 4/12/2024 in #💾sample-code
Script for spawning players on different spots
No description
2 replies