Prevent ownership takeover isn't designed to be used dynamically during time correct?
If we have a rigidbody that multiple poeple may be touching but we dont want realtime transform to automatically transfer ownership of.
preventOwnershipTakeover flag is designed to control the ownership of a RealtimeView at runtime. When this flag is set to true, the server will deny any clientβs attempt to change the ownership of an object in that model unless it has no owner. This means that if you have a rigidbody that multiple people may be touching but you don't want RealtimeTransform to automatically transfer ownership of, you can set this flag to true to prevent the ownership takeover [source (https://normcore.io/documentation/room/ownership-and-lifetime-flags#prevent-ownership-takeover-of-a-realtimeview)].RequestOwnership() on the RealtimeTransform [source (https://normcore.io/documentation/realtime/networked-physics#ownership--physics)].maintainOwnershipWhileSleepingmaintainOwnershipWhileSleepingmaintainOwnershipWhileSleeping