JuanLouTechJ
Normal2y ago
19 replies
JuanLouTech

How can I trigger a change on a remotely owned model and get it synced on all clients?

Hi everyone! I need to trigger a change in a remotely owned model (I need to be able to trigger a function on a remote user and get it synced for all clients. I want the players to be able to "push" other players). I tried creating a model with a trigger (classic int hack) to synchronize the action on all clients and adding this model to the player prefab so when the trigger changes a function is called on that prefab instance, but this did not work because the player that is trying the pushing is not the owner of the model in the other player, so the model is not updated.
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