MasterOX 水
MasterOX 水8mo ago

mark the first user that joins as the room owner

how do i mark the first user that joins as a room owner
9 Replies
kapa.ai
kapa.ai8mo ago
Hi @MasterOX 水. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- In NormalVR's Realtime API, you can use the RealtimeView's ownership model to designate the first client that joins as the owner. When a client creates a RealtimeView, you can set the "Owned by Creating Client" property to true. This is a boolean that specifies whether Realtime should request ownership when this view is created. It can be useful for establishing a main client if needed. Here is how you can do it: 1. If you're instantiating a RealtimeView via Realtime.Instantiate(), you can set the ownedByClient field to true. This ensures the RealtimeView on the root of the prefab is owned by the local client when instantiated.
GameObject myObject = Realtime.Instantiate("My Object", ownedByClient: true);
GameObject myObject = Realtime.Instantiate("My Object", ownedByClient: true);
2. If you're using a RealtimeView that exists in the scene, you can set the "Owned by Creating Client" property to true in the Unity inspector under the Advanced Settings of the RealtimeView. Remember, ownership in NormalVR is enforced by the server. If a view is owned by a particular client, other clients will be unable to change any permissions on the view, its components, or its child views and their components. For more information, you can refer to the RealtimeView documentation (https://normcore.io/documentation/realtime/realtimeview#ownership--lifetime-flags) and the Ownership and Lifetime Flags documentation (https://normcore.io/documentation/room/ownership-and-lifetime-flags#realtimeinstantiate--ownedbyclient). ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai8mo ago
<@758040514678489279> kapa.ai is still learning and improving, please let us know how it did by reacting below
cryptomax
cryptomax8mo ago
that would just make the object that is instantiated owned by the person who instantiated it not really help what you asked about.
Mechabit
Mechabit8mo ago
you could have a scene view called "Owner" and you request ownership of it when you join then the next person requests ownership if they leave also the new lobby api has a "host" or even easier method is just make the person with the lowest clientID the host
MasterOX 水
MasterOX 水OP8mo ago
ill try this how can i see the client id?
Mechabit
Mechabit8mo ago
@Normcore Assistant how to get clientID from realtime
kapa.ai
kapa.ai8mo ago
Let me check the knowledge base for you. One moment! :books: ---------------------- You can get the clientID from the Realtime instance in NormalVR. The clientID is a property of the Realtime class and it represents the local clientID of the Realtime instance. Here is how you can access it:
int clientID = realtimeInstance.clientID;
int clientID = realtimeInstance.clientID;
In the code above, realtimeInstance is the instance of the Realtime class you are working with. For more information, you can refer to the Realtime documentation (https://normcore.io/documentation/reference/classes/Normal.Realtime.Realtime). ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai8mo ago
<@162940911964258305> kapa.ai is still learning and improving, please let us know how it did by reacting below
MasterOX 水
MasterOX 水OP8mo ago
ty :D