mark the first user that joins as the room owner
how do i mark the first user that joins as a room owner
RealtimeView's ownership model to designate the first client that joins as the owner. RealtimeView, you can set the "Owned by Creating Client" property to true. This is a boolean that specifies whether Realtime should request ownership when this view is created. It can be useful for establishing a main client if needed. RealtimeView via Realtime.Instantiate(), you can set the field to true. This ensures the RealtimeView on the root of the prefab is owned by the local client when instantiated.RealtimeView that exists in the scene, you can set the "Owned by Creating Client" property to true in the Unity inspector under the Advanced Settings of the RealtimeView.ownedByClientclientIDclientIDRealtimeRealtimeRealtimeRealtimerealtimeInstanceint clientID = realtimeInstance.clientID;