
Realtime.Instantiate()Realtime.Instantiate()GameObject playerGameObject = Realtime.Instantiate(
prefabName: "Player", // Prefab name
ownedByClient: true, // Make sure the RealtimeView on this prefab is owned by this client
preventOwnershipTakeover: true, // Prevent other clients from calling RequestOwnership() on the root RealtimeView.
useInstance: realtime); // Use the instance of Realtime that fired the didConnectToRoom event.