nestedmango
nestedmango3mo ago

Normcore with Meta movement SDK locomotion

I have a question related to Meta movement SDK . Is there anyone who set up multiplayer with this SDK ? Basically i got reply from them to sync armatures position and rotation . but this will be lot of data which will create problem i think . Any guidance on it or any feature in Normcore which make possible to work with Meta movement SDK.
14 Replies
kapa.ai
kapa.ai3mo ago
Hi @nestedmango. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- Hmm, I don't know enough to give you a confident answer yet. However, I can tell you that Normcore does provide a feature called RealtimeTransform, which is a built-in RealtimeComponent that can be used to synchronize the transform or rigidbody of a GameObject. This might be useful in your case for synchronizing the position and rotation of the armatures. You can choose to sync position, rotation, and scale, and there's also a smoothing setting that can smooth transform data received from remote players. RealtimeTransform Documentation (https://normcore.io/documentation/realtime/realtimetransform) As for working with the Meta movement SDK, the documentation does mention that Normal and Meta have worked together to provide prebuilt avatars that work with Normcore out of the box. There's a guide on how to use the built-in MetaAvatar component to set up networked meta avatars with voice chat. MetaAvatar Setup Guide (https://normcore.io/documentation/guides/meta/meta-avatars-setup) However, for more specific guidance on your use case, I would recommend reaching out to the Normcore support or community, as they might have more experience with this particular setup. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3mo ago
<@797021588394082314> kapa.ai is still learning and improving, please let us know how it did by reacting below
nestedmango
nestedmango3mo ago
Need more info on it please . @Normcore Assistant Can you please aske someone to reply here .
kapa.ai
kapa.ai3mo ago
Let me check the knowledge base for you. One moment! :books: ---------------------- I'm sorry for any confusion, but as an AI, I don't have the ability to ask someone to reply here. I would recommend reaching out to the Normcore support or community forums for more specific guidance on your use case. They might have more experience with integrating the Meta movement SDK with Normcore for multiplayer setups. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3mo ago
<@797021588394082314> kapa.ai is still learning and improving, please let us know how it did by reacting below
nestedmango
nestedmango2mo ago
@Max @Mechabit Can you please reply this question please ?
Mechabit
Mechabit2mo ago
I don't use meta sdk 🤷‍♂️
Mechabit
Mechabit2mo ago
Meta Avatars Setup | Normcore Documenation
Normal and Meta have worked together to provide rich prebuilt avatars that work with Normcore out of the box. This guide will demonstrate how to use the built-in MetaAvatar component to set up networked meta avatars with voice chat in a few minutes.
nestedmango
nestedmango2mo ago
In Meta movement VRRIG is in Player which is going to instantiate on network because of many refrences . If possoble you can check Meta movement SDK and let me know we can use Normcore for multiplayer with this . If need to explain movement SDK i can . @Mechabit
Mechabit
Mechabit2mo ago
sorry, better ask someone who's familiar with it
nestedmango
nestedmango2mo ago
@Mechabit anyone from normcore you can refer to me so that i can ask ?
nestedmango
nestedmango2mo ago
GitHub
GitHub - oculus-samples/Unity-Movement: Body, Eye and Face Tracking...
Body, Eye and Face Tracking code sample. Contribute to oculus-samples/Unity-Movement development by creating an account on GitHub.
Mechabit
Mechabit2mo ago
dunno, if someone knows they'll chime in
maxweisel
maxweisel2mo ago
I’m not familiar with this one either unfortunately