In-editor references disappear
We find that if we reference a prefab in the editor (such as dragging & dropping it into a public gameobject field), everything will work fine UNLESS the prefab is in the Normal/Resouces folder. In that case, there's a possiblity that the reference will be "broken" or dissapear. This happens to us frequently. Even the RealtimeAvatarManager script which requires a reference to the LocalAvatarPrefab will possibly lose this reference if changes are made to the prefab.
Any ideas on what's going on here and how to fix it?
Any ideas on what's going on here and how to fix it?
