Control instantiation rate on connection?
So if you have 30-50 rigibodies when connecting to a room there is a pretty heavy duty hiccup. A way to stagger that instantiation burst that was built in would be pretty nice.
3 Replies
maybe you can try the IRealtimePrefabLoadDelegate to preload the assets
yeah I havent' set them all up as addressable yet, I dont know if it would be enough to help at that kind of quantity or not
you could use that without addressables
just instantiate them as normal but deactivated and when the delegate says it needs a prefab you send it one of the pooled objects you created
if you need 20 rigidbodies just create them ahead of time but pooled