mstfmrt07
mstfmrt073mo ago

What is the best way to get the exact time a room is created?

Is there a way to find the room start time?
4 Replies
kapa.ai
kapa.ai3mo ago
Hi @mstfmrt07. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- I'm sorry, but based on the provided knowledge sources, there doesn't seem to be a direct way to get the exact time a room is created in NormalVR. The Room class in Normcore provides a time property, but this represents the server time on the current frame, not the creation time of the room. However, you could potentially use a workaround by creating a RealtimeComponent that records the server time when it is first instantiated. This would give you a rough approximation of when the room was created, as RealtimeComponents are initialized when the room is connected. Here's a simple example of how you might do this:
using Normal.Realtime;

public class RoomCreationTime : RealtimeComponent {
private double _creationTime;

private void Start() {
_creationTime = realtime.room.time;
}

public double GetCreationTime() {
return _creationTime;
}
}
using Normal.Realtime;

public class RoomCreationTime : RealtimeComponent {
private double _creationTime;

private void Start() {
_creationTime = realtime.room.time;
}

public double GetCreationTime() {
return _creationTime;
}
}
In this example, RoomCreationTime is a RealtimeComponent that records the server time in its Start method. You can then use the GetCreationTime method to retrieve this time later. Please note that this is just a workaround and may not give you the exact creation time of the room, especially if there is a delay between when the room is created and when the RealtimeComponent is initialized. For more accurate results, you might need to modify the server code or use a different method that isn't covered in the provided knowledge sources. Sources: - Room Class (https://normcore.io/documentation/reference/classes/Normal.Realtime.Room) - RealtimeComponent Class (https://normcore.io/documentation/reference/classes/Normal.Realtime.RealtimeComponent%601) ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3mo ago
<@208292457979314176> kapa.ai is still learning and improving, please let us know how it did by reacting below
Mechabit
Mechabit3mo ago
if you run that code during the OnModelReplaced event and isFreshModel == true then only the first player will set the time so late joiners wont override it
mstfmrt07
mstfmrt073mo ago
Thanks a lot! It worked as expected ❤️