However, if you are experiencing issues, it might be due to the way your avatar is set up. All avatar prefabs that are used with RealtimeAvatarManager need to include a RealtimeAvatar component on the root of the prefab. The RealtimeAvatar component is responsible for synchronizing the head + hands positions and active states [source(https://normcore.io/documentation/realtime/xr/avatars#realtimeavatar)].
If you are creating a multiplayer game, you might also want to check out the guide on creating a player controller in NormalVR, which includes information on how to make it multiplayer [source(https://normcore.io/documentation/guides/creating-a-player-controller#making-it-multiplayer)]. ---------------------- Note: you can ask me a follow up question by @ mentioning me again ----------------------