Utku
Utku5d ago

Is there an ETA for the Room API?

Hi, I'd like to ask if there is an estimation about the release date of the Room API. Not knowing about the active rooms (or checking if a room is active, etc) is a bit making things harder 🥲 And also, is there a roadmap you can share with us (not too detailed of course)?
5 Replies
kapa.ai
kapa.ai5d ago
Hi @Utku. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- I'm sorry, but the provided knowledge sources do not contain information about the estimated time of arrival (ETA) for the Room API or a roadmap for NormalVR. For the most accurate and up-to-date information, I recommend reaching out directly to NormalVR. You can contact them at <help@normalvr.com> as mentioned in the Room Server Options documentation (https://normcore.io/documentation/room/room-server-options). ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai5d ago
<@645008049118904346> kapa.ai is still learning and improving, please let us know how it did by reacting below
Mechabit
Mechabit5d ago
I don't know but you can just use unity Lobby for now, they work the same
Utku
Utku5d ago
We are; but I don't think it'll be the same. Managing (or checking/controlling) two separate services is not stable. And of course, UGS limits are a bit low and it complicates things. We've too many users and many different devices/conditions (right now only mobile users), etc. So, using Unity lobby to check if a room is alive (and/or what it's current state, etc) is not 100% trustable. We even tried Firebase RTDB; but if the last user just closes the game (or puts the game to the background), then we can't be sure about the room anymore. All services have different timeouts, different regions, etc.
Mechabit
Mechabit5d ago
mechanically they are the same normcore lobby works this way too users heartbeat the lobby server every few seconds and if they stop it'll timeout the lobby same as other solutions