realtimetransform and rigidbody
im getting this when switching scenes, it seems to still be looking for a rigid body with a realtime transform maybe, MissingReferenceException: The object of type 'Rigidbody' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Rigidbody.get_position () (at <51ffba59437e4f058f829821d2a9db18>:0)
Normal.Realtime.RealtimeTransformRigidbody.SetModelFromRigidbody (Normal.Realtime.RealtimeTransformModel model) (at <1e560f460ca04c778a16074e4afc44a9>:0)
Normal.Realtime.RealtimeTransformRigidbody.OnLocalModelWillWrite (Normal.Realtime.RealtimeTransformModel model) (at <1e560f460ca04c778a16074e4afc44a9>:0)
Normal.Realtime.RealtimeTransform.OnModelWillWrite (Normal.Realtime.RealtimeTransformModel model) (at <1e560f460ca04c778a16074e4afc44a9>:0)
Normal.Realtime.RealtimeTransformModel.OnWillWrite () (at <1e560f460ca04c778a16074e4afc44a9>:0)
Normal.Realtime.RealtimeModel.SafeInvokeCallback (Normal.Realtime.RealtimeModelEvent event) (at <1e560f460ca04c778a16074e4afc44a9>:0)
UnityEngine.Debug:LogException(Exception)
Normal.Realtime.RealtimeModel:SafeInvokeCallback(RealtimeModelEvent)
Normal.Realtime.RealtimeModel:OnWillWrite(Room)
Normal.Realtime.Room:SafeDispatchOnWillWrite()
Normal.Realtime.Room:PersistenceTick(Double)
Normal.Realtime.Room:RoomTick(Double)
Normal.Realtime.Room:Tick(Double)
Normal.Realtime.Realtime:Update()
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Rigidbody.get_position () (at <51ffba59437e4f058f829821d2a9db18>:0)
Normal.Realtime.RealtimeTransformRigidbody.SetModelFromRigidbody (Normal.Realtime.RealtimeTransformModel model) (at <1e560f460ca04c778a16074e4afc44a9>:0)
Normal.Realtime.RealtimeTransformRigidbody.OnLocalModelWillWrite (Normal.Realtime.RealtimeTransformModel model) (at <1e560f460ca04c778a16074e4afc44a9>:0)
Normal.Realtime.RealtimeTransform.OnModelWillWrite (Normal.Realtime.RealtimeTransformModel model) (at <1e560f460ca04c778a16074e4afc44a9>:0)
Normal.Realtime.RealtimeTransformModel.OnWillWrite () (at <1e560f460ca04c778a16074e4afc44a9>:0)
Normal.Realtime.RealtimeModel.SafeInvokeCallback (Normal.Realtime.RealtimeModelEvent event) (at <1e560f460ca04c778a16074e4afc44a9>:0)
UnityEngine.Debug:LogException(Exception)
Normal.Realtime.RealtimeModel:SafeInvokeCallback(RealtimeModelEvent)
Normal.Realtime.RealtimeModel:OnWillWrite(Room)
Normal.Realtime.Room:SafeDispatchOnWillWrite()
Normal.Realtime.Room:PersistenceTick(Double)
Normal.Realtime.Room:RoomTick(Double)
Normal.Realtime.Room:Tick(Double)
Normal.Realtime.Realtime:Update()