Is movement stuttering a possible phenomenon with a known fix?
We have not changed our movement code but today there is non-graphical stuttering on our player controller. I've tried two different WiFI networks to the same effect.
Time.fixedDeltaTime = 1.0f/60.0f;_movement = Vector3.Lerp(_movement, _targetMovement, Time.fixedDeltaTime * 5.0f);
velocity.x = _movement.x;
velocity.z = _movement.z;
_rigidbody.velocity = velocity;