xulipa
xulipa2mo ago

Collider on Full Body Avatar

I've implemented a full body avatar (with Final IK) also known as a VRIK onto the VR Player prefab from Normcore. I've added a collider to the body, however it seems to be colliding with the floor plane and disrupts movement and sometimes throws the player completely off the scene. I've tried going into projects settings and disabling collisions for both floor and bodycollider but that didn't fix it. I'm also just looking for any guidance of how to setup the collider.
3 Replies
kapa.ai
kapa.ai2mo ago
Hi @xulipa. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- Hmm, I don't know enough to give you a confident answer yet. However, if you're using a VRIK plugin for IK movement on avatars, you need to wire it up to RealtimeAvatarManager’s Root, Head, and Hand transform inputs. This will ensure that your RealtimeAvatar instance matches the transforms of your camera rig instead of using the default Unity XR APIs. You can find more information about this in the Normcore documentation (https://normcore.io/documentation/realtime/common-questions#im-using-a-vrik-plugin-for-ik-movement-on-avatars-when-i-teleport-or-move-my-camera-rig-the-rig-moves-but-my-avatar-doesnt-whats-going-on). As for the collider issue, it's hard to provide a specific solution without more details. It could be related to the collider's size, position, or the physics settings in your Unity project. I recommend reaching out to the Normcore community on their Discord (https://normcore.io/documentation/essentials/common-questions#does-normcore-support-x-y-z) for further assistance. They might have encountered similar issues and could provide more specific guidance. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai2mo ago
<@725231244169707600> kapa.ai is still learning and improving, please let us know how it did by reacting below
xulipa
xulipa2mo ago
Found the error: For some reason my Terrain is still assigned to "Default" layer even though I changed it to "Terrain". Not sure why that is, but anyways my solution for know is just to ignore collisions with "Default".