physics objects ownership
physics objects dont move unless they are owned. is there a way to change that?
RealtimeTransform component introduces the concept of ownership. When an object is owned by a client, their simulation is considered the source of truth for that object. RealtimeTransform synchronizes the state of the object from the owner to all other clients. If you want to move an object, you need to request ownership of it. This is done by calling RequestOwnership() on the RealtimeTransform component of the object.RealtimeTransform works a bit differently when a Rigidbody component is present. When a Rigidbody RealtimeTransform collides with a second Rigidbody RealtimeTransform, it will attempt to request ownership of this second object as well, so the same client can simulate both of the objects in the collision. This is done to prevent the appearance of delays during those objects’ interactions.RealtimeTransform that it should not clear ownership when the object goes to sleep.