Realtime: RealtimeViewModel was deleted from datastore, but has no corresponding prefab
Can you go into details of what this error means and what possibly could be wrong:
Realtime: RealtimeViewModel was deleted from datastore, but has no corresponding prefab. This is a bug.
UnityEngine.Debug:LogError (object)
Normal.Realtime.Realtime:PrefabRealtimeViewModelRemoved (Normal.Realtime.Datastore,Normal.Realtime.RealtimeViewModel,bool)
Normal.Realtime.Datastore:PrefabViewModelRemovedFromSet (Normal.Realtime.Serialization.RealtimeSet
Normal.Realtime.Serialization.RealtimeSet`1<Normal.Realtime.RealtimeViewModel>:Read (Normal.Realtime.Serialization.ReadStream,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.RealtimeModel:Normal.Realtime.Serialization.IStreamReader.Read (Normal.Realtime.Serialization.ReadStream,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Serialization.ReadStream:ReadRawModel (Normal.Realtime.Serialization.IStreamReader,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Serialization.ReadStream:ReadCollection (Normal.Realtime.Serialization.IStreamReader,Normal.Realtime.Serialization.StreamContext,bool)
Normal.Realtime.Datastore:Read (Normal.Realtime.Serialization.ReadStream,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Serialization.ReadStream:ReadRawModel (Normal.Realtime.Serialization.IStreamReader,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Serialization.ReadStream:DeserializeModel (Normal.Realtime.Serialization.IStreamReader,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Datastore:DeserializeDeltaUpdates (byte[],bool,bool,double)
Normal.Realtime.Room:ReceivedPersistenceMessage (Normal.Realtime.Native.IClient,int,byte[],uint,bool)
Normal.Realtime.Native.Client:ReceivePersistenceMessages ()
Realtime: RealtimeViewModel was deleted from datastore, but has no corresponding prefab. This is a bug.
UnityEngine.Debug:LogError (object)
Normal.Realtime.Realtime:PrefabRealtimeViewModelRemoved (Normal.Realtime.Datastore,Normal.Realtime.RealtimeViewModel,bool)
Normal.Realtime.Datastore:PrefabViewModelRemovedFromSet (Normal.Realtime.Serialization.RealtimeSet
1<Normal.Realtime.RealtimeViewModel>,Normal.Realtime.RealtimeViewModel,bool)
Normal.Realtime.Serialization.RealtimeSet1<Normal.Realtime.RealtimeViewModel>:SafeDispatchModelRemoved (Normal.Realtime.RealtimeViewModel,bool)Normal.Realtime.Serialization.RealtimeSet`1<Normal.Realtime.RealtimeViewModel>:Read (Normal.Realtime.Serialization.ReadStream,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.RealtimeModel:Normal.Realtime.Serialization.IStreamReader.Read (Normal.Realtime.Serialization.ReadStream,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Serialization.ReadStream:ReadRawModel (Normal.Realtime.Serialization.IStreamReader,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Serialization.ReadStream:ReadCollection (Normal.Realtime.Serialization.IStreamReader,Normal.Realtime.Serialization.StreamContext,bool)
Normal.Realtime.Datastore:Read (Normal.Realtime.Serialization.ReadStream,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Serialization.ReadStream:ReadRawModel (Normal.Realtime.Serialization.IStreamReader,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Serialization.ReadStream:DeserializeModel (Normal.Realtime.Serialization.IStreamReader,Normal.Realtime.Serialization.StreamContext)
Normal.Realtime.Datastore:DeserializeDeltaUpdates (byte[],bool,bool,double)
Normal.Realtime.Room:ReceivedPersistenceMessage (Normal.Realtime.Native.IClient,int,byte[],uint,bool)
Normal.Realtime.Native.Client:ReceivePersistenceMessages ()