DidRead method never called in Model

I can see my FireEvent being called on Client 1, but then the DidRead never gets called on the other clients.

As a secondary question, should I expect DidRead to also get called on the Client that called FireEvent?

Here's my code:
using Normal.Realtime;

[RealtimeModel]
public partial class BasketModel {
    [RealtimeProperty(1, true)] private int     _trigger;
    [RealtimeProperty(2, true)] private int     _senderID;

    // Used to fire an event on all clients
    public void FireEvent(int senderID) {
        this.trigger++;
        this.senderID = senderID;
    }

    // An event that consumers of this model can subscribe to in order to respond to the event
    public delegate void EventHandler(int senderID);
    public event EventHandler eventDidFire;

    // A RealtimeCallback method that fires whenever we read any values from the server
    [RealtimeCallback(RealtimeModelEvent.OnDidRead)]
    private void DidRead()
    {
        UnityEngine.Debug.LogError("DidRead called");
        
        if (eventDidFire != null && trigger != 0)
            eventDidFire(senderID);
    }
}
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