Make OnModelReplaced fire after connecting to a room
This has caught me twice and it might be intended behaviour but it feels like a bug.
When I want to store room time in a model when isFreshModel is true for a scene view I have to make a coroutine wait for room != null and then I forget the next project I start cos it's counterintuitive.
If room is supposed to be not null when OnModelReplaced is fired then this is a bug report
When I want to store room time in a model when isFreshModel is true for a scene view I have to make a coroutine wait for room != null and then I forget the next project I start cos it's counterintuitive.
If room is supposed to be not null when OnModelReplaced is fired then this is a bug report